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Submitted on
February 14
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Bluebot by corndoggy Bluebot by corndoggy
Back to robots! Its been too long my clanky mechanical friends

Done in about 4 hours in PS CS6
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:iconnuclearjackal:
NuclearJackal Featured By Owner Oct 18, 2014  Professional Digital Artist
I love how shiny and blue this one is oUo 
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:icondragonbot117:
DragonBot117 Featured By Owner Oct 11, 2014  Hobbyist General Artist
Kewlio. It looks great!
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:iconshy4:
shy4 Featured By Owner Apr 14, 2014  Student Digital Artist
nice design, it got really evil look and reverse feet make it look clumsy (and somehow a bit more firendly).
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:iconsoulslayer317:
Soulslayer317 Featured By Owner Feb 16, 2014
very interesting shape and design. 
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:iconnedarkhess:
Nedarkhess Featured By Owner Feb 16, 2014  Student Digital Artist
Love the shape language in this one, though there's a certain tiny little discrepancy between upper and lower part of the body. Can't exactly point my finger at it, it's just a feeling that the upper part would work with a different lower part and vice versa. Maybe its intended, maybe it's just me, still wanted to mention it.
(Another super nitpicky thing: the yellow lights in/on/preposition the neck plate. It's only two of them. Everywhere else it's groups of three.)
Sooo many words again. Just take my pointing out minor things as a compliment. Overall I like this bot. <3 A lot.
Would've been nice to see how big it is compared to the average human, though (currently, I imagine it to be quite tall, with a human about the size of the "face", but that may be because I'd love to have it as a pet...bot...thing :D).
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:iconcorndoggy:
corndoggy Featured By Owner Feb 16, 2014  Professional Digital Artist
Wow I never thought people would analyze these so thoroughly, I'm honored haha. I think what you are picking up on is a difference of form in the forearm and foreleg segments, which would usually be similar for consistency. I admittedly got a bit lazy and wanted to wrap up the piece so towards the end I broke the shape language a bit and used the curvey piece instead of the more chunky slotted circle/macaroni type thing I used everywhere else. Net result is that the lower section looks more small and the proportions of the whole thing look a bit exaggerated. This was probably a subconscious thing on my part, I tend to do that a lot with designs I want to look bulky or heavy... maybe we can peg it up to hidden anti-grav units making the whole thing lighter P:

The lights were just a goof though, good catch.

Thanks for the crit, you guys keep me honest haha. :salute:
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:iconnedarkhess:
Nedarkhess Featured By Owner Feb 16, 2014  Student Digital Artist
This could be because you never met me harrharr*coughignorethissentenceIjustgotup*
Don't know about others, but I tend to analyze stuff subconsciously all the time, especially if I find it cool and/or something looks a tad off. I like to understand things like that (since I want to get into design myself), so thank you for taking the time to reply with a bit of your thought process and why it is that it looked like that to me. :)
I'm fine with hidden anti-grav units btw. Now it's crawling up a skyscraper in my imagination (<-- this is why I love your designs).
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:iconcorndoggy:
corndoggy Featured By Owner Feb 17, 2014  Professional Digital Artist
heh no problem :)
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:iconspectorknight:
SpectorKnight Featured By Owner Feb 15, 2014
Very cool design work :)
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:icondaandric:
Daandric Featured By Owner Feb 15, 2014  Student General Artist
I like the design, but legs somehow look very weak in comparison to the rest of the body (especially top)
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