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February 14
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Bluebot by corndoggy Bluebot by corndoggy
Back to robots! Its been too long my clanky mechanical friends

Done in about 4 hours in PS CS6
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:iconshy4:
shy4 Featured By Owner Apr 14, 2014  Student Digital Artist
nice design, it got really evil look and reverse feet make it look clumsy (and somehow a bit more firendly).
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:iconsoulslayer317:
Soulslayer317 Featured By Owner Feb 16, 2014
very interesting shape and design. 
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:iconnedarkhess:
Nedarkhess Featured By Owner Feb 16, 2014  Student Digital Artist
Love the shape language in this one, though there's a certain tiny little discrepancy between upper and lower part of the body. Can't exactly point my finger at it, it's just a feeling that the upper part would work with a different lower part and vice versa. Maybe its intended, maybe it's just me, still wanted to mention it.
(Another super nitpicky thing: the yellow lights in/on/preposition the neck plate. It's only two of them. Everywhere else it's groups of three.)
Sooo many words again. Just take my pointing out minor things as a compliment. Overall I like this bot. <3 A lot.
Would've been nice to see how big it is compared to the average human, though (currently, I imagine it to be quite tall, with a human about the size of the "face", but that may be because I'd love to have it as a pet...bot...thing :D).
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:iconcorndoggy:
corndoggy Featured By Owner Feb 16, 2014  Professional Digital Artist
Wow I never thought people would analyze these so thoroughly, I'm honored haha. I think what you are picking up on is a difference of form in the forearm and foreleg segments, which would usually be similar for consistency. I admittedly got a bit lazy and wanted to wrap up the piece so towards the end I broke the shape language a bit and used the curvey piece instead of the more chunky slotted circle/macaroni type thing I used everywhere else. Net result is that the lower section looks more small and the proportions of the whole thing look a bit exaggerated. This was probably a subconscious thing on my part, I tend to do that a lot with designs I want to look bulky or heavy... maybe we can peg it up to hidden anti-grav units making the whole thing lighter P:

The lights were just a goof though, good catch.

Thanks for the crit, you guys keep me honest haha. :salute:
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:iconnedarkhess:
Nedarkhess Featured By Owner Feb 16, 2014  Student Digital Artist
This could be because you never met me harrharr*coughignorethissentenceIjustgotup*
Don't know about others, but I tend to analyze stuff subconsciously all the time, especially if I find it cool and/or something looks a tad off. I like to understand things like that (since I want to get into design myself), so thank you for taking the time to reply with a bit of your thought process and why it is that it looked like that to me. :)
I'm fine with hidden anti-grav units btw. Now it's crawling up a skyscraper in my imagination (<-- this is why I love your designs).
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:iconcorndoggy:
corndoggy Featured By Owner Feb 17, 2014  Professional Digital Artist
heh no problem :)
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:iconspectorknight:
SpectorKnight Featured By Owner Feb 15, 2014
Very cool design work :)
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:icondaandric:
Daandric Featured By Owner Feb 15, 2014  Student General Artist
I like the design, but legs somehow look very weak in comparison to the rest of the body (especially top)
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:icondeceptiveart:
DeceptiveArt Featured By Owner Feb 14, 2014  Student Interface Designer
Love the design of this robot!
Gotta do some more robots than of it's been to long!

Love to see more of these!

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:iconsnailspot:
snailspot Featured By Owner Feb 14, 2014  Hobbyist Digital Artist
very cool, I like how you've used the yellow to draw(pun intended :D ) the views attention across the image. Looks really cool, keep up the good work :D
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